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Go to the rifle range (it is the room after the flooded room). Make sure the electricity is not turned off as it is needed for the rifle range. After solving the equations, you will receive the toy rifle that can be used to break windows like in the other alphas (but in this case, plays the most important role).
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Solve the math equations with the numbers on the teacher's desk and in the drawers. Take the mannequin teacher to the classroom upstairs and place it near the blackboard. Remove the coffin lid and pick up the mannequin teacher. Take the shovel from the open compartment on the wall, dig up the dirt to find a coffin.
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Bring it to the pole that requires the bell in the grave room downstairs. Go upstairs and take the bell on the half-sunken drawer in the flooded room. Turn the valve on the furnace and do NOT turn off the electricity (you will find out why). Go to the basement door and use either the hammer or the crowbar to take off the wooden boards and the lockpick on the copper lock. Take the lockpick on the control room desk and retrieve the hammer inside the garage, or the crowbar under the Neighbor's bed in the bedroom (not recommended). After a while, you will find the CCTV control room (it is adjacent to the second floor living room). Go upstairs, walk across the frozen ice, reach the door, and keep exploring. It is also recommended to turn off the electricity to neutralize any security cameras which get the Neighbor's attention (you don't have to do this). You don't have to close the back door when exiting the room because the Neighbor will become suspicious and will go to the boiler room, after realizing the valve has been tampered with (closing the door will make him go the other way). This will freeze the water and disarm the Sharkotron in the flooded room upstairs. Go in through the back entrance and turn the valve on the large furnace. Below are the two methods for completing Alpha 1, so read carefully. For example, when pursuing the player, the Neighbor will take lots of shortcuts to quickly reach them. The player unlocks their house, moves their belongings inside, and then takes a nap.Īlpha 1 can be very tricky because the Neighbor's house was designed with the Neighbor's AI in mind. The Neighbor picks up a pair of binoculars and observes the player drive onto the street from a second floor window. The player is in their car, driving to their new house.
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